Thursday
May132010

Free Cake Is No Lie!

A leap of faith for CAKE!

Cross Posted to Arclayn's Livejournal.

Who wants free caaaake?  It's going to be a big party -- all in the name of science!  The Cake Is A Lie!

To commemorate the new Macintosh client of Valve's Steam Service, Valve is offering free copies of Portal until May 24, 2010.  Now, I do not know if this offer is international, but it is at least being offered in the United States.  All you need is a Steam account, which both the software client and the account itself are also free.  You can get started here: http://store.steampowered.com/

The game is being offered for free on PC and Macintosh platforms.  Unfortunately, console gamers don't get free, dishonest cake.  However, Portal has been published on Playstation 3 and Xbox360 as part of The Orange Box (which also includes Half-Life 2).

Steam is a digital distribution service for computer video games. Signing up is free and you can use your credit card to purchase video games that may be downloaded to any computer you own.  It's convenient in that there are no discs that can get damaged or misplaced, and it is a better alternative to some of the more oppressive Digital Restrictions Management schemes used in retail distribution of computer games.  [Glares at Electronic Arts]  The downside is that you do need to authenticate to Steam in order to play the games you buy.  However, You don't need to be connected the whole time.

Would you like some coffee with your cake?Portal is a unique video game, the likes I have never seen before or since.  It has also won over 70 game of the year awards!  You play from a first-person view, but to call it a "first person shooter" would be deceiving.  You don't get an arsenal of mass destruction.  Instead, all you get is a "portal-gun" that allows you to create a portal in the fabric of reality.  For example: You shoot a wall and the portal entrance appears.  Next, shoot the ceiling, and the portal exit appears.  Now, walk through the entrance in the wall and you fall out of the ceiling!  Pretty neat, eh?  Oh, but the game also features an advanced physics engine, so that you can play nifty tricks with your personalized tear in the fabric of space-time.  An infinite falling loop (portal on ceiling and floor)?  Yes, you can do that.  An infinite tunnel portal (portal on walls opposite each other)?  Yuppers!

With all the really nifty tricks you can do, there is a point to it all.  You see, there is this massive AI that is running experiments with this portal gun by subjecting you to death-defying obstacle courses.  All you have to do is survive and get to the end.  That's it.  Oh, and if you make it, the AI has promised you cake!  Yummy!  And don't forget to invite your good pal, the "companion cube."

Does this sound strange?  You bet!  Portal is a very different kind of game that is as much an experience as it is a game.  Since it is free until May 24, 2010, now is a good chance to check out something unique.  Just be mindful of the computer requirements.  There won't be any cake on a $400 notebook special, dishonest cake or otherwise.

Macintosh Requirements: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, or ATI X1600 or higher, Mouse, Keyboard, Internet Connection.

PC Recommended Specs: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection

And there is a note I will add:  When it comes to computer games, especially something modern like Portal, you gotta have either an Nvidia or ATI graphics processor.  Intel graphics chips simply don't cut it.

So, if you have a good PC or Mac, this is a great opportunity to try out something very different, but very cool.

Arclayn MoonSword

Monday
May032010

Just relax and let your mind go blank. That shouldn't be too hard for you.

I don't really understand how Microsoft justifies spending no doubt a lot of money on a TV advert for a multiplayer beta. I guess what this really shows is, like the one that came before it for Halo 3, this is in no way a beta. It's a glorified demo in sheep's clothing. The only real reason to use the beta moniker is incase everyone truly hates something they can change it without looking like they don't know what they're doing.

But what am I complaining. It has jet-packs! Everyone knows jet-packs are cool.

Monday
May032010

All this dampness is damp.

In September 2007 I posted my thoughts on Final Fantasy's twelfth instalment, back when Late to the Party was my less than regular reviews column. And by less than regular I mean I did two of them. Which officially makes it a column I'll have you know. 

Two and a half years later I've just completed Final Fantasy XIII and my have things changed. For all the things I hated about Final Fantasy XII (and I hated most of it), the one thing I truly loved was the incredible landscapes, the rolling vistas and the truly massive environments to explore. For a game I didn't like very much, I played over eighty hours for this reason alone. The world was just so incredibly rich and deep it made up for all the other insecurities and faults. 

It's a crying shame then, that Final Fantasy XIII throws all this into the trash like a microwave dinner gone bad. The game is as linear as a modern first person shooter. This shouldn't be that surprising considering it comes from the team that brought us FFX, which if you ever looked at the world map was a literal straight line from the bottom to the top. FFX was able to hide this issue however, with interesting and complex locations along the way, something XIII is having none of.

From the begging to end, your goal is always straight ahead. There are no alternate roots, no optional passages, no back alleys to explorer. There is always you and the path ahead. It makes you wonder why they even bothered to give you a map as it's impossible to get lost. 

There is no exploration. No towns, no shops, no people to talk too. The game is one single roller coaster ride made up of cut scene, move forward, fight, move forward, fight, cut scene, rinse and repeat. With all this apparent "baggage" shed what you're left with is an RPG that focuses entirely on it's combat.

Which is where I forgive the game, because the battle system is second to none. Once you have your entire party and you can choose who is in your team, it all becomes about strategy. You have two computer controlled party members and an auto battle option for the playable character, so you're probably wondering if the game expects you to do anything except twiddle your thumbs. The answer is paradigms. 

Your main role is to guide the flow of the battle. Prior to the fight you setup paradigms, which are basically battle configurations where you choose the roles each of your party members can take. In it's simplest form you can have one paradigm where you have a fighter and two magic casters and another where you have a fighter, a caster and a medic. You start the battle with the first paradigm, and when your party starts to take a lot of damage you give up one of your attackers for someone that can heal you by switching paradigms. This is a very simple description of what becomes a very deep, complex system, but what I want to get across is the idea that it's no longer your job to select attack five times to win a random battle. There is no recharge period for swhiching paradigms, and you can do it as many times as you want. Every fight in XIII is fun, and that's what makes this system so unique. It also has possibly the best battle music of any RPG. 

The caveat to all this is that Square believes the battle system to be so complex that you simply can't be trusted with it until you've gone through ten hours of tutorial. No joke, for the first ten hours of the game the battle system is simply awful as you are drip fed features one at a time. This is why you will hear about so many gamers that were bored to tears with XIII, and it's a damn shame because if you can get through those dreadfull growing pains, the rest of the game is simply outstanding.

The game consists of thirteen chapters (thirteen, get it?…), ten of which can be completed in about twenty hours. Chapter eleven is where the game truly opens itself up, giving you a single optional side quest of hunting missions to complete and the feeling of a more free environment. This chapter alone can take another twenty hours to complete. The truth is the game never becomes less linear at this point, but for a single chapter it pulls the FFX card in it's ability to charade that dark secret in beautiful landscapes, and the game becomes much better because of it.

So there you have it. Final Fantasy XIII is a game of two halves. The first ten hours is shit. The next ten bearable, and the next twenty some of the best you will play this year.

You can give the game a pass for it's broken economy and weapon upgrade system. You can even ignore a lot of the linearity because the combat is just that good. What you can't forgive is the fact you have to play nearly half the game before it gets good.

And that really does suck...

Oh, and it has Leona Lewis.

Sunday
May022010

Two suits is dead!

Well lookie here... a website! Wonder what you do with these things...

It's probably not gone unnoticed to a few of you that I haven't posted here since last June, and for that I am incredibly sowwy. Life just got a little ahead of me it seems, and having a job makes it much harder to do all these things on the side. But no more! I'm here, and like it or not, you're stuck with me. Let's call it new enthusiasm, or divine intervention. What ever you prefer. I'm hoping some of my fellow bloggers who have been holding the fort here while I was gone will return with more of their colour commentary in time, but if not I won't hold it against them. At least you got me right?

...right?

So as some kind of apology for all this, I've brought some new toys with me. As you may have already noticed, the site has been given a new lick of paint! We're actually running on a totally new platform that makes using the site a breeze. If you would like to blog on the site just shoot me a message and I will create an editor account that will give you access to all this swoft new stuff.

If you'd rather just comment and chat though, you're already set. No need to register, just plug your name in the box and post your comment. We've done away with the shout box on the right hand side and replaced it with TALK, a simple threaded message board that will allow you folks to chat outside the blog comments. Again, no registration needed.

Finally, as Brian announced some time ago, no more character battle contests on this site. We still support them and hope you participate in his future contests (and will promote them when they happen), but it turns out that daily polls in a less than daily blog is a less an idea experience for everyone.

Oh, and we have a new (fixed) RSS feed. I know some folks have been complaining about that.

So here it is! The new, rather late, late to the party. I hope you enjoy it!

Saturday
Feb202010

The sociology of the gaming public.

So, it's that time of year again when video game magazines, websites, and blogs are putting out editors' choice awards, readers' choice awards, etc, for the best video games of 2009. Well, it's been going on for a few months now, but we've come to the current issue of Nintendo Power, who released their annual list of Nintendo Power awards for their favorite and best Nintendo games of 2009. In a first, they published what the editors' picks were and also published what the readers voted for in the same categories.

Click to read more ...